Lead Materials Artist — PBR, Textures & Pipelines

Ubisoft Entertainment · quebec, capitale nationale, Canada

Location
quebec
Job Type
Full-time
Posted
June 10, 2026

Job Description

A leading global gaming company is looking for a Principal Artist – Materials in Quebec City. The successful candidate will define and deliver the materials vision for an AAA project, ensuring surface quality and visual consistency. Responsibilities include creating PBR materials, optimizing shader performance, and mentoring team members. Candidates should have a strong background in game art, expertise in material rendering, and familiarity with tools like Substance 3D Designer and Painter.
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