Job Description
Desktop VR Game / Level-D Flight Sims / 20-G Human Centrifuge / Rehearsing Op-Sindhoor 2.0 / ISRO’s Manned Space Flight
The Axial Aero Connection
From the viscerally immersive Raycaster game in 1993 to modern day flight simulators (that render every blade of grass and every bump on the runway) all have one thing in common - the passion of a Game developer.
Unreal Engine developers at Axial Aero are such passionate creators. Except that the visualisation is now 330-degree spherically curved screen or VR/MR/XR, the terrain is georeferenced, the cockpit or the space-vehicle moves 360-degrees…sometimes at 10+G force (with our patent pending electro-mechanical design). And the pilot or the astronaut inside is an active-duty officer whose muscle memory depends on how real you render it and how responsive the render is.
At Axial Aero, UE5 isn't a game engine, it's the visual nervous system of a full...
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